The complete list of programs, libraries and reference sources used in the
project: what each one is, where to get it, which version, under which
license and exactly what it is used for. How to install and run everything is
covered in setup.md.
The “Level” column shows when a tool is needed:
text — building a text update without the game,
native — building the plugin,
full — rebuilding fonts and textures from the game files,
research — investigations only.
| Tool |
Version / license |
Purpose |
Level |
| TT Font Studio (online) |
current, MIT |
An in-browser editor for .FNT fonts: atlas, glyph rectangles, X/Y/Width, text preview. It grew out of the glyph viewer in which the sampling windows of the Ukrainian letters were tuned by hand (fonts.md). |
full, research |
python -m ua (the ua/ folder) |
this repository, MIT |
The single CLI: validation, extraction, build, installation (setup.md). |
all |
tools/ |
this repository, MIT |
Texture catalog with OCR, .FNT and dump inspectors, game memory reading. |
research |
| Tool |
Version / license |
Purpose |
Level |
| QuickBMS (Luigi Auriemma) |
0.12.0 — current on the author’s site; GPL-2.0 |
Unpacking GAME.DAT, RAIDERS.DAT, TEMPLE.DAT, CRUSADE.DAT. Invoked by python -m ua extract. |
full |
ttgames.bms |
script 0.9.11a; no license stated in the repository |
QuickBMS script for TT Games DAT files; explicitly supports LEGO Indiana Jones. |
full |
| TTGames-Explorer-Rebirth (AcK77) |
MIT |
Reference: its .ft2 parser (Formats/FT2.cs) hinted at the (X, Y, Width) glyph metric layout in our .FNT. No code was copied. |
research |
| TTGames LEGO Documentation (AlubJ) |
license not detected by GitHub |
Community documentation: how to unpack DAT files and run classic TT games from unpacked resources. |
research |
| BactaTank Classic (AlubJ) |
MIT |
A model and texture tool for classic TT games; reference for resource structure and for the practice of not distributing game resources. |
research |
| Tool |
Version / license |
Purpose |
Level |
| Ultimate ASI Loader (ThirteenAG) |
9.7.4, x86, Ultimate-ASI-Loader-NoPDB.zip; MIT + licenses of bundled components |
dinput8.dll in the game root loads scripts/UKRAINIAN.asi and calls InitializeASI. The binary is vendored unchanged in native/vendor/ultimate-asi-loader-v9.7.4/, with its SHA-256 and provenance in provenance.json. |
native, release |
| Tool |
Version / license |
Purpose |
Level |
| Affinity (Designer / Photo) |
commercial |
Font identification by overlay, rendering Franklin Gothic Medium glyphs (46.62 pt, 3 pt outside stroke), texture and logo layers (.af in assets/). |
full (for graphics edits) |
| Franklin Gothic Medium (ITC / Monotype) |
commercial font, not shipped |
Source of the six new Font 1 letters. Obtain it legally and place it in local/fonts/. |
full |
| Adventure (Neale Davidson, Pixel Sagas) |
fan font, author’s terms |
Source of the Font 2 glyphs. Kept in local/donors/. |
full |
| A third-party Cyrillic font patch |
third-party material, not shipped |
Base atlas for Font 1. The file and its SHA-256 are described in manifests/inputs.json. |
full |
| ImageMagick |
7.x, ImageMagick License |
Optimizing screenshots for the documentation and the site. |
documentation |
| Tool |
Version / license |
Purpose |
Level |
| Python |
3.10+ (developed on 3.12); PSF |
The ua CLI, formats, UAP build, checks. |
all |
| Pillow |
current; MIT-CMU |
Glyph rendering, PNG ↔ DDS, texture previews. |
full |
| pytest |
current; MIT |
Tests for formats, the index and baseline reproduction. |
all |
| capstone |
optional; BSD |
Disassembly when analyzing crash dumps and reading memory. |
research |
| Visual Studio Build Tools, C++ workload (x86) |
2022; free Microsoft license |
The cl.exe compiler for UKRAINIAN.asi and the x86 tests. native/build.ps1 finds it via vswhere. |
native |
| Windows SDK |
10/11 |
Win32 headers and libraries for the plugin. |
native |
| PowerShell |
5.1 or 7 |
native/build.ps1 and helper scripts. |
native |
Windows OCR (Windows.Media.Ocr) |
built into Windows 10/11; requires the English language pack |
Recognizing the lettering on 5,939 textures while searching for what to translate. Tesseract was not used. |
research |
| Git, GitHub CLI |
current |
Repository work and publishing releases. |
release |
| Tool |
Purpose |
| Claude Code (Anthropic) |
Research into the game’s formats and memory, tools, tests, documentation, translation drafts. |
| Codex (OpenAI) |
The same: a second pair of eyes for research and code. |
The division of roles between the author and AI is described in approach.md.
When the project was migrated, every script in the research archive that
invokes an external program was checked against this list:
| What was invoked |
Entry in the list |
quickbms.exe + ttgames.bms |
QuickBMS |
cl.exe, vswhere.exe in the plugin build |
Visual Studio Build Tools |
Windows.Media.Ocr in the texture catalog OCR script |
Windows OCR |
capstone in dump analysis and memory reading |
capstone |
PIL in the font and texture builders |
Pillow |
steam.exe -applaunch 32330 in test runs |
Steam (your own copy of the game) |
powershell.exe / pwsh in the installer tests |
PowerShell |